When Is Sword Art Online Vr Going Be Realized

Japanese startup Diver-10 launched a Kickstarter for a unique VR headset called HalfDive that was designed to be used while laying down, drawing some pretty clear inspiration from hit anime Sword Art Online.Although the unique projection managed to secure plenty cash to exist considered fully funded, the team has decided to cancel the Kickstarter, citing scaling issues which ultimately stem from its niche appeal.

Original Article (December 16th, 2021) : HalfDive isn't a encephalon-calculator interface like SAO's NerveGear,still it does promise to permit users play SteamVR games like VRChatand experience some pretty interesting object interaction via its tethered force feedback solution too.

The Kickstarter launched today, and is asking for ¥xx,000,000 or around $176,000 USD. At the time of this writing, the projection has already garnered over $lxx,000, putting it around ane-third of the way there.

Diver-X is offering two distinctive models through the Kickstarter, what information technology calls a 'HalfDive Minimum Model' (starting at $750) and 'HalfDive Basic Model' (starting at $1,050).

The minimum model includes the headset and base, a pair of HalfDive controllers, and a proprietary head tracker. The basic model includes that, plus the force feedback module and a pair of wind feedback modules (re: fans) for both greater immersion and cooling.

Image courtesy Diver-X

The company previously said it would be providing a more than expensive version with variable focus lenses, however the creators say the variant is too hard to mass produce. There won't exist a stretch goal for vari-focal lenses either, something Diver-X says they've decided equally to meliorate focus on development and product.

Controllers oasis't been revealed all the same either. The creators are ostensibly still working on its promised foot-worn ankle controllers and the Vive Index-style hand controllers, which it teased in previous marketing material. Its force feedback cuffs announced to provide a place to adhere Vive Trackers at to the lowest degree. The company says its working to integrate support for Tundra Trackers also.

Every bit for functionality: unlike standard VR headsets, which crave you to strap them to your head for optimal fit and image clarity, HalfDive is more of a passive experience that seems to cradle your caput rather than tightly braze it in place. Diver-Ten CEO Yamato Sakoda adjusts himself into a prone position and slips on two hand-worn cuffs that are tethered with retractable wires to strength feedback modules in the base of operations of the unit.

Diver-10 says its pattern primarily allows users to operate in VR without any pressure on the head, and equally a result covers 99% of all man head sizes.

As yous'd imagine, a user laying on the footing has a dissimilar expected range of move is than someone using a VR headset in either sitting or continuing positions. The headset's range of motion was previously described past Diver-X as 4.v degrees of liberty (DOF), further calling information technology "virtual 6DOF". We can run into what that means functionally in the video of the 3D printed third prototype below as he adjusts the visor downwards into the optimal viewing position and angles information technology left and right, as well called 'yaw'.

What the gif doesn't bear witness is it can also apparently pitch up and downwards (relative to the user's point of view) to a lesser degree. All the same, that action looks pretty stiff, and even with the hope of a smoother injection molded body, looking effectually will decidedly require more try than with a standard VR headset in either seated or continuing position.

Structure of the mold for mass production is said to take identify in February 2022, with completion estimated for May. Shipping is said to arrive sometime in Summer 2022; Kickstarter funding tiers are marked as releasing in August 2022.

Information technology'due south an innovative design for sure, nonetheless HalfDive is probably non for everyone. Playing VR games whilst laying down—merely positioned in the VR world as if you're standing up—may cause discomfort in some users depending on the amount of motion required in the game. Vection, or the motion that's implied by movement in your visual field, can pb to discomfort if bogus motion and your torso's expectation of that motility don't friction match up well plenty.

That's essentially why room-scale games without whatever blazon of artificial locomotion are usually the nearly comfy to play, while games that toss around your betoken-of-view with topsy-turvy game geometry, or include heavy expectation of frenetic movement, are often the least comfortable among the bunch.

Granted, HalfDive looks pretty platonic for watching Netflix in the void theater, and maybe even hanging out in VRChatfor a chill virtual face up-to-face that doesn't require also much virtual locomotion. We're looking forrad to seeing more than as the headset exits its third prototype phase and heads closer to mass product in early on Summer 2022. Once again, yous can bank check out the Kickstarter here.

Specs

  • Brandish – 2,880 × one,600 LCD at 90Hz (ane,440 × one,600 per eye)
  • Eyes – 10-element aspheric lens array
  • FOV – estimated 134°
  • Adjustable IPD – 58-84 mm range
  • I/O – Located in headset base: DisplayPort 1.ii / USB3.0 / 3.5mm audio jack / 12V power source / I2C (module connection),
  • Tracking – HalfDive tracker, Vive tracker supported (Tundra Tracker support coming soon),
  • Audio – born 4-spear assortment, microphone
  • Supported Bone – Windows 10 (Linux support coming presently)
  • Minimum PC specs – Dual Core CPU with hyper-threading, 8GB RAM, Nvidia GeForce GTX970 / AMD RX 480

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Source: https://www.roadtovr.com/sword-art-online-vr-halfdive-kickstarter/

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